汽车俱乐部 v1.5.1升级档+免DVD补丁CODEX版

汽车俱乐部 v1.5.1升级档+免DVD补丁CODEX版

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:汽车俱乐部
  • 更新时间:2018-04-28
游戏标签: 汽车俱乐部   Automobilista   修改器   存档   汉化

游戏介绍

-

补丁说明

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《汽车俱乐部》CODEX版游戏:Automobilista.Brazilian.Touring.Car.Classics-CODEX
2.安装《汽车俱乐部》v1.5.0升级档:http://patch.ali213.net/showpatch/83785.html
3.安装本升级档

更新说明(机翻):

更新v1.5.1:
新内容
增加了Drift Series&Drift游戏模式
增加了F-Ultimate 2018系列
增加了超级F-Dirt系列
添加了Buskerud Ice,Mendig Drift,Foz Tarmac轨道布局

一般
如果没有找到声卡,则修正跟踪负载下的CTD
增加和增加了通过customingamelayout.INI定制电视显示屏上显示的条目数量的功能
添加修复现有的损坏逃脱坑规则(半现实和上涨)
重新加入在线游戏时,增加了Tow to Garage值的恢复
调整后的驱动程序标签仅在用户RaceRank评分(高于0)时才显示在线评分
修复了文本淡出时字体阴影流失的问题(驱动程序标签)
添加UI选项以完全禁用XInput检测
由于它覆盖了电视覆盖背景,因此减少了最终剪辑跟踪警告消息的尺寸。
修复了一个问题,即用户的PB圈时间被注册为在线比赛中最快的总圈数
固定车轮旋转不锁定在外部/非驾驶舱摄像头上(驾驶员可见时)
对音频代码进行微小的优化
如果两个用户在RaceRank服务器上使用相同的蒸汽标识进行连接,请踢两个用户
当用户从RaceRank服务器踢出时添加了一个数字原因

AI
对AI代码进行全面修改,从而提高整个赛车的能力
固定Turbo数据在载入新车辆时不会重置为AI(可能导致AI耗尽燃料)
人工智能现在也受限于有限的轮胎套装设置(以及一些基本的战略决策)
调整后的AI制动器使用
更新所有汽车的AI Aggression标量,以达到更一致的基准
修正了在开始终点线时通过AI升空的问题
新增HDV参数AIPassLatScalar - 这是当超车时他们有0%攻击时车辆离开多少额外空间(默认值是2米加0.5米基础)
新增HDV参数AIForcePassCarLength - 这是车后面车长的距离,AI会大大增加他们尝试传球的可能性。对于较慢的汽车,默认值为0.6,较高,1.0或更高

内容修复和更新
Interlagos:2017年版本更新,包括最新的咖啡厅布局,遏制设计和其他美容更新
霍肯海姆:左边的道路上的灰尘进入历史布局的体育场部分
Ibarra:两种布局都略微改善了AI性能
固定各种Z-战斗及其他图形毛刺在蒙特利尔,阿德莱德,巴西利亚,布宜诺斯艾利斯,布兰兹哈奇,卡德韦尔,伊莫拉,瓜波雷,库里提巴,卡鲁阿鲁,大坎普,科尔多瓦,戈亚尼亚,Jacarepagua,约翰内斯堡,关西,圣克鲁斯,塔鲁马, Velocittá
提高默认夜间亮度以获得稍好的夜间可见度
将所有汽车的默认燃油负载设置为半油箱容量
更新AJR,F-Vintage,F-Dirt现场FFB值
调整了F-V12,F-V10,F-Reiza,F-Extreme的尾气效果
Caterham:减少队名
SuperV8:人才档案错字修正
TC Classics:调整后的离合器扭矩以避免在某些车辆上滑倒;修正了发声位置错误的发动机; AI调整;修复了Fusca 04团队的错字
蒙大拿州:小轮胎模型调整
FTruck:在FC卡车中不可调节的燃油估算和可调节增压
F-V10:完整的团队名称,以避免混入所有车辆/赛道;增加了降档保护以避免发动机爆胎
AJR:撞上Judd V10引擎爆炸thrasholds以解决过度失败
MCR200:稍微向前移动默认的制动器偏置

原文:

Update v1.5.1:
NEW CONTENT
Added Drift Series & Drift game mode
Added F-Ultimate 2018 series
Added Super F-Dirt series
Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts

GENERAL
Fixed a CTD at track load if no sound card was found
Increased and added ability to customize number of entries shown on Standings TV Display via customingamelayout.INI
Added repair existing damage to escape to pits rules (Semi Realistic and up)
Added restoring of Tow to Garage value when rejoining an online game
Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
Added UI option to completely disable XInput detection
Reduced size of final cut track warning message as it overran the TV Overlay background.
Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
Fixed wheel rotation not being locked on external / non cockpit cameras (when driver is visible)
Minor optimizations to audio code 
Kick both users if two join with the same steam id on a RaceRank server
Added a reason digit when users are kicked from a RaceRank server

AI
Comprehensive Revision of AI Code resulting in better racing abilities throughout
Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
AI are now also restricted by limited tire sets setting (along with some basic strategical decisions)
Adjusted AI brake usage 
Updated AI Aggression scalars for all cars to a more consistent baseline
Fixed an issue with AI lifting off when passing at the start finish line
Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars

CONTENT FIXES & UPDATES
Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
Hockenheim: Removed dust from road on the left entering stadium section in historic layouts
Ibarra: Slightly improved AI performance in both layouts
Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá 
Bumped up default night brightness for slightly better night time visibility
Set default fuel load for all cars to half tank capacity
Updated AJR, F-Vintage, F-Dirt realfeel FFB values
Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
Caterham: Reduced team names
SuperV8: Talent files typo fixes
TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
Montana: Small tire model adjustment
FTruck: Adjusted fuel estimation & adjustable boost innacurately allowed in FC Truck
F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift protection to avoid engine blow-ups
AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures
MCR200: Moved default brake bias slightly forward

by CODEX

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