使用说明:
1.解压缩
2.运行对应系统的update目录下的EXE安装升级档
3.复制同一目录下的CODEX文件夹内的文件到游戏目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《城堡故事》CODEX版游戏:Castle.Story.v1.1-CODEX
2.安装城堡故事 v1.1.1升级档:https://down.youxidudu.com/showpatch/87207.html
3.安装城堡故事 v1.1.6升级档:https://down.youxidudu.com/showpatch/94707.html
4.安装本升级档
更新说明:
机翻:
更新v1.1.7:
Heeeeeello人民!我们很高兴能够为今天的弹射器提供一个小而有用的更新,使其使用起来比以前容易得多。希望这会鼓励玩家将其作为一种可行的防御(并且具有一点创造力,令人反感)来衡量你的基础。
在过去,订购弹射器并没有立即开火。你必须等待一个Bricktron在那里前进并触发它。这可能意味着等待相当长的时间,或者,如果你有一个很好的措施将工人分配给弹射器,等待的时间会更短,但也就是一个。还需要Bricktron来旋转/瞄准弹射器,导致玩家遇到这些相同的延迟。
截至今天,只要你有一个可达到的弹射器和一个储存的枪管,Bricktrons就会自动加载炮弹而无需任何干预。一旦你命令你的弹射器开火,它会立即开火而不需要附近的工人。魔法。瞄准也不需要工人。这使得弹射器更容易使用,并且作为防御结构更加有效。
哦,我们也取消了弹射器的随机误差。它已经死在你想要它现在射击的地方。
除此之外,我们还有几个错误修复;
- 修正了在输入保存游戏名称时退出游戏时选择动态结构可能会中断的问题。
- 修正了在使用W A S和D字母时,在World Editor中输入地图名称会移动相机的问题。
- 修正了远程单位将攻击集中在水晶而非附近敌方单位的问题。
- 修正了一个问题,有时,鬼弹会卡在弹射器中并导致弹射器失火。
- 修正了Home Crystal的HP栏太小了。
原文:
Update v1.1.7:
Heeeeeello peoples! We’re happy to ship a small but useful update to the catapult today making its use considerably easier than it was before. Hoping this’ll encourage players to make use of it as a viable defensive (and with a bit of creativity, offensive) measure for your base.
In the past, ordering a catapult to fire didn’t immediately fire it. You had to wait for a Bricktron to make their way over there and trigger it. This could mean waiting a fairly long time or, if you had the good measure to assign a worker to the catapult, a shorter waiting time, but one none the less. A Bricktron was also needed to rotate/aim the catapult, causing the player to encounter these same delays.
As of today, Bricktrons will automatically load catapults with a barrel without any intervention, as long as you have a reachable catapult and a stockpiled barrel. Once you order your catapult to fire, though, it will immediately fire without the need of a worker being nearby. Magic. Aiming will also not require workers. This makes the catapult considerably easier to use and much more efficient as a defensive structure.
Oh, also, we removed the catapult’s randomized inaccuracy. It’s dead on where you want it to shoot now.
In addition to that, we have several bug fixes;
- Fixed an issue where selecting dynamic structures could break if you quit the game while typing a save game’s name.
- Fixed an issue where typing the name of your map in the World Editor would move the camera around when using the letters W A S and D.
- Fixed an issue where ranged units would focus their attacks on crystals instead of nearby enemy units.
- Fixed an issue where sometimes, a ghost barrel would be stuck in the catapult and caused the catapult to misfire.
- Fixed the Home Crystal’s HP bar being too small.
by CODEX
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