为了吾王 v1.0.3.8310升级档+免DVD补丁CODEX版

为了吾王 v1.0.3.8310升级档+免DVD补丁CODEX版

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:为了吾王
  • 更新时间:
游戏标签: 为了吾王下载   为了吾王   升级档   补丁

游戏介绍

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补丁说明

使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《为了吾王》CODEX版游戏:For.The.King.PROPER-CODEX
2.安装《为了吾王》v1.0.7818升级档:https://down.youxidudu.com/showpatch/91817.html
3.安装《为了吾王》v1.0.1.7902升级档:https://down.youxidudu.com/showpatch/92385.html
4.安装本升级档

更新说明(机翻):

更新v1.0.3.8310:
问候冒险家!
我们自豪地宣布了另一个重要的更新!我们在最近的两份路线图公告中向您展示了这次更新的一些主要特性。现在我们很高兴带着完整的名单来找你。
“伟大的时机!及时…"
什么都没有,乔·球员——只是及时没有任何收获……这次更新的时间没有任何意义,因为没有任何东西被正式宣布。
“哦…喔,对了。”
如果你没有遵循我们的最后几个路线图,我将简要介绍一下主要功能。
新无休止的地牢探险
标题希尔德布伦特的地窖里有一个永无止尽的地牢,它会把你带到世界的深处,直到你注定的毁灭。在这里你可以解锁新的物品,服装和成就。你甚至会遇到新的陷阱和新的敌人。
房子的规则
一种新的功能,当你开始一个游戏,允许你自定义一些关键的困难方面的游戏。即:混沌频率、启动生命池、经济膨胀。我们在前面的路线图声明中解释了这一点,但是我将在这里再次解释。
房子的规则
混沌频率在混沌增加时增加或减少轮数。当然,假设游戏模式是混乱的。
生命池会让你增加,或者减少开始的生命。需要说明的是:这并不能改变你在冒险中发现的生命数量。一如既往:你可以收集的数量没有上限。
经济通货膨胀哦,别撒谎:你直接跳到这个,对不对?这将允许您调整膨胀项目的百分比随时间的增长。这不会改变物品的基本价格,也不会以任何方式改变开始的黄金、黄金下跌或物品下跌。随着时间的推移,这只是一些小项目的通货膨胀。
字符统计概述
切换属性栏按钮现在显示了所有相关字符统计、效果和能力的全部细分。
更多,更多,更多
噢,是的。我们还没有完成。有几个关键的功能我们想要确保被提到。
我们添加了波兰语支持!Zwycięstwo !
管道升级现在通过市场完成。它们作为列表中的一个项目显示,并被购买和装备为活跃的玩家。管道本身不会改变,但我们希望确保人们不会错过游戏中的这一重要升级。这使我们能够像其他流浪的商人一样,在遇到Pipesmith时增加一个商店。她现在也卖草药!
管在商店!
地牢里的任务变得更好了!现在,每个在每次地牢遭遇后的角色都有机会提升他们的特殊能力。在以前,一个角色只有在他是主动玩家(他的名字在左上方)的情况下才能提升他的能力。然而,这是两全其美的。中毒损伤也会对每个房间产生影响。但是,像健康再生这样的事情也会发生。因为这个机会的频率:我们已经稍微降低了在地牢里的能力的可能性。这影响了所有的冒险,不仅仅是希尔德布兰德的地窖。
重置的传说按钮是由大众需求返回的…在被大众需求移除后…要明确的是:这不是一个重生!重新设置你的知识,将知识库返回到它原来的“工厂”状态,并清除你的银行知识。你所购买的物品不会得到退款。
游戏
新冒险:希尔德布兰的地下室-无尽的地牢模式
希尔德布兰的地下室里有了新的发现:来自世界的遭遇:避难所、石头英雄和死去的冒险家
新屋规则,玩家可以定制特定的游戏规则(未来会有更多!)
新水神庙地牢
新的混沌头骨敌人
新酸团的敌人
新的装甲怪物敌人
新的恶鬼敌人
新的毒物桶,酸液桶,尖刺,触须,雕像和磁铁陷阱添加到各种地下城
新的饰品和护身符,以防止酸
科尼利厄斯遇到更加容易
增加了黄金掉落倍增器用于某些游戏模式
死亡玩家现在可以与其他玩家交易,以避免你可能会失去获得金币或物品的机会
修复
包括从百科全书中丢失的玩家技能
在线游说波兰,现在显示游戏规则和更多的细节每个游戏
修正了某些头盔不适合神秘森林的问题
固定的错误,在火的急速的法师在做高水平燃烧伤害,而不是低水平燃烧伤害。
修正了一些背包在死亡时不会掉落的错误
减少了一些角色死亡时的额外屏幕抖动
修正了在最小值上使用六的渲染错误
修正了偶尔挂在巫妖墓穴的游戏
修正了在网络游戏中逃跑的错误
市场名单更新修复在线游戏
其他的变化和特点
波兰语言支持
当被发现时,停留在锁定水平
所有管道升级都通过市场完成
船稍微便宜
改变游戏结束顺序和图像
新食尸鬼

原文:

Update v1.0.3.8310:
Greetings Adventurers!

We’re proud to announce another meaty update! We’ve teased you with our last two roadmap announcements that showed off some of the key major features in this update. Now we’re happy to come at you with the full list.

"Great timing! Just in time for -"

Nothing, Joe Player - just in time for nothing... There is no significance in the timing of this update whatsoever, because nothing has been officially announced.

"Oh… uhh, right."

Anywho… If you haven’t followed our last couple roadmap announcements, I’ll give a quick run down of the major features.

New Endless Dungeon Adventure
Titled Hildebrant’s Cellar engage in a never ending dungeon that will drive you to the depths of the world until your inevitable doom. In here you unlock new items costumes and achievements. You’ll even encounter new traps, and new enemies.

House Rules
A new feature when starting a game that allows you to customize some of the key difficulty aspects of the game. Namely: Chaos Frequency, Starting life pool, and Economy inflation. We explained this in the previous roadmap announcement, but I’ll explain it again here.

House rules

Chaos frequency will increase or decrease the number of rounds between when Chaos is set to increment. Assuming, of course, that the game mode has Chaos in it.
Life Pool will let you increase, or decrease the starting lives. To be clear: this does not change the amount of lives you’ll find in your adventures. And as always: there is no cap to how many you can gather.
Economy Inflation Oh, don’t lie: you skipped right to this one, didn’t you!? This will permit you to adjust the percentage increase of inflating items over time. This does not change base prices of items, and does not change starting gold, gold drops, or item drops in any way. It’s only the inflation of the small set of items that naturally inflate in price over time.

Character Stat Overview

The Toggle Stat Bar button now shows a total breakdown of all relevant character statistics, effects, and abilities.

More, More, More
Oh yeah. We’re not done yet. There are a few key features we want to make sure get mentioned.
We’ve added Polish language support! Zwycięstwo!
Pipe upgrades are now done through the market. They show as an item in the list, and are purchased and equipped for the active player. The pipes themselves don’t change, but we wanted to make sure people weren’t missing out on this essential upgrade in games. This has enabled us to add a shop to the Pipesmith encounter just like other wandering merchants. She sells some herbs now too!
Pipe in a shop!
Proc-ing in dungeons has changed for the better! Now, every character after every dungeon encounter has their chance to proc their special abilities. Where previously, a character could only proc his abilities if he was the active player (his name was in the top left). This cuts both ways, however. Poison damage will also have its effect each room. But, so will things like health regeneration. Because of the frequency of this chance to proc: we’ve slightly reduced the likelihood of ability procs in dungeons only. This affects all adventures, not just Hildebrant’s Cellar.
The Reset Lore button is back by popular demand… after being removed… by popular demand… To be explicitly clear: this is not a respec! Resetting your lore returns the Lore store to its original ‘factory’ state, and clears your banked Lore. You do not get refunded your Lore purchases.


Gameplay
New adventure: Hildebrant’s Cellar - endless dungeon mode
New in Hildebrant’s Cellar: encounters from the overworld: Sanctums, Stone Heros, and Dead Adventurers
New House Rules so players can customize certain game rules (more to come in the future!)
New water temple dungeon
New chaos skull enemy
New acid blob enemies
New armored ogre enemy
New hellhound enemy
New poison barrel, acid bucket, spikes, tentacles, statue and magnet traps added to various dungeons
New trinket and amulet to protect against acid
Cornelius encounter made easier
Added gold drop multiplier to be used with certain game modes
Dead players can now trade with other players to avoid situations where you might lose access to gold or items

Fixes
Included missing player skills from encyclopedia
Online lobby polish, now shows game rules and more details per game
Fixed issue where certain helmets didn’t fit Forest Mystic’s head properly
Fixed bug where Fire Skelly Mage was doing high level burn damage instead of low level burn damage
Fixed bug where some backpacks would not fall off upon death
Reduced extra screen shaking upon some character deaths
Fixed rendering bugs with hexes on min spec
Fixed occasional game hang on Lich Crypt chest
Fixed bug with fleeing in online games
Market list update fix for online games

Other changes and features
Polish Language support
Haunts lock level when revealed
All pipe upgrades are done through the market
Boats are slightly cheaper
Changes to end game sequence and imagery
New ghoul animation set
New detailed character stats page
Added 14 new items to lore, including new high end custom clothing for only the most discerning of customers
Added mead helmet for totally non discerning customers
Added ability to customize armor when creating a character
New post combat animations to reflect player’s actions
Texture optimization pass
Lore unlocks and purchases are stored outside of Steam/GOG. This is good for GOG users who don’t want to use Galaxy
Re-enabled the Reset Lore Button. Don’t push this button unless you want to lose all your lore. You’ve been warned.

by CODEX

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