龙珠:超宇宙2 2号(v1.03)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

龙珠:超宇宙2 2号(v1.03)升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创制作)

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:龙珠:超宇宙2
  • 更新时间:

游戏介绍

-

补丁说明

使用说明:

1.解压缩
2.复制文件到游戏目录覆盖
3.开始游戏

升级档安装步骤:

1.安装《龙珠:超宇宙2》原版游戏:http://down.ali213.net/pcgame/dragonbx2.html
2.安装本升级档(已包含之前升级档)

更新说明:

机翻:

1.03更新
修复了特定挑战任务无法完成的问题,具体取决于头像种族或构建的组合
解决了未成功转储播放器数据的问题
修正问题,当一个错误发生时,请求神的愿望
小错误修复
战斗平衡ajustements(在结束时的列表)

蒸汽修复
修正了当使用鼠标和键盘和控制器时显示错误的按钮提示的问题
固定键盘功能问题
固定跳跃受帧速率问题影响
修复了最小化问题
修复断开/重新连接控制器的问题
修正了当随机盟友和敌人移出“赛亚围攻!保卫地球“的使命。
修正了当Geat Ape Vegeta在投掷巨型Ki Blast后消失的问题
固定的问题,当敌人在专家任务中扔了巨大的Ki Blast后会被困在游戏环境之外
关闭游戏时,距离缩放现在将正确保存
Boost / Step现在可以在键盘上正确弹回
无罪大炮超级攻击现在在某些情况下正常工作
几个多玩家的改进(如无限装载房间)
几个稳定性改进和崩溃修复
几个文字,翻译和过场动画问题修复。

技能changelist
正义组合:调整Z消失,以便可以躲避组合的最后命中。
Neo Wolf Fang拳头:可以做的伤害的数量增加了。
Feint Shot:Ki Blasts的命中率已经调整。
龙拳:攻击已经调整到击中对手,如果发射后的组合的第一次击中。
Saiyan精神:攻击已经调整到击中对手,如果发射后的组合的第一次击中。
x20 Kaioken Kamehameha:攻击已经调整到命中对手,如果在组合的第一击后发射。
灰尘攻击:被攻击后发射Z消失所需的恢复时间已经缩短。通过锁定对手和执行Z消失,可以躲避对手的重击。
太阳耀斑:被攻击后发射Z消失所需的恢复时间已经缩短。通过锁定对手和执行Z消失,可以躲避对手的重击。
全部清除:调整了攻击被计为多次命中的问题,即使在防守时也是如此。
毁灭之神的愤怒:对手的眩晕恢复时间已经缩短。
流星陨石:现在可以通过执行Z消失,同时吹走躲避攻击。
幻影拳:当第一Phantom拳后立即执行Phantom拳时消耗的Ki量,以及在组合后执行Phantom拳时消耗的量已调整为相等。
破坏前言:对手的眩晕恢复时间已经缩短。
最终吹气:调整为可以进行恢复,即使在地面附近打击。
Dodoria Headbutt:对手的Stun恢复时间已经缩短。
超级龙拳:调整,使其可以执行恢复,即使打在地面附近。
神破碎者:当攻击开始时,Ki消耗,而不是当它击中。
闪光轰炸机:已经减少的伤害量。
燃烧旋转:攻击会打击对手,当它击中,做更多的伤害与一击,对对手的锁将保持在攻击后。
反向Mabakusenko:Ki现在消耗,当攻击发起,而不是当它击中。
Go-Go Gum:启动Go-Go Gum所需的时间已经增加。

原文:

1.03 update
Fixed issue where a particular challenge quest could not be completed depending on the combination of the avatar race or build
Fixed issue where player data is not successfully carried over
Fixed issue where an error occurs when asking Shenron for a wish
Minor bug fixes
Battle balance ajustements (list at the end)

STEAM Fixes
Fixed issues showing wrong button prompts when playing with Mouse & Keyboard and with controllers
Fixed Keyboards functionality issues
Fixed jumping affected by framerate issues
Fixed issues with minimizing
Fixed issues with disconnecting/reconnecting controllers
Fixed issues when random allies and enemies would move out of the “Saiyan Siege! Defend the Earth” mission.
Fixed the issue when Geat Ape Vegeta would disappear after throwing the Gigantic Ki Blast
Fixed the issue when enemies would get stuck out of the game environment after throwing the Gigantic Ki Blast during expert missions
Distance Scaling will now be correctly saved when closing the game
Boost/Step can now be correctly rebound on Keyboards
Innocence Cannon Super Attack now works properly under some circumstances
Several multiplayer improvements (such as infinite loading rooms)
Several stability improvements and crashes fixed 
Several text, translations & cutscenes issues fixed.

Skills changelist
Justice Combination: Adjusted the Z Vanish so that it is possible to dodge the final hit of a combo.
Neo Wolf Fang Fist: The amout of damage that can be done has increased. 
Feint Shot: Hit rate of the Ki Blasts have been adjusted.
Dragon Fist: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Saiyan Spirit: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
x20 Kaioken Kamehameha: The attack has been adjusted to hit the opponent, if launched after the first Hit of a combo.
Dust Attack: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
Solar Flare: The recovery time needed to launch a Z Vanish after being hit by the attack has been shortened. Making it possible to dodge the opponent's Heavy Smash by locking on to opponent and performing a Z Vanish.
All Clear: Adjusted the issue where the attack was counted as multiple hits, even when guarded.
God of Destruction’s Anger: The opponent's Stun Recovery time has been shortened.
Meteor Crash: It is now possible to dodge the attack by performing a Z Vanish, while being blown away.
Phantom Fist: The amount of Ki consumed when Phantom Fist is performed right after the first Phantom Fist, and the amount consumed when the Phantom Fist is performed after a combo, has been adjusted so that they are equal.
Prelude to Destruction: The opponent's Stun Recovery time has been shortened.
Final Blow: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
Dodoria Headbutt: The opponent's Stun Recovery time has been shortened.
Super Dragon Fist: Adjusted so that it is possible to perform a recovery, even when hit near the ground.
God Breaker: The Ki is now consumed when the attack is launched, rather than when it hits.
Flash Bomber: The amount of damage done has been reduced.
Burning Spin: the attack will now blow away opponents when it hits, do more damage with one hit and the lock to the opponent will be kept after the attack.
Reverse Mabakusenko: The Ki is now consumed when the attack is launched, rather than when it hits.
Go-Go Gum: The amount of time needed to launch Go-Go Gum has been increased.

by thegfw

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