群星 v1.2升级档+免DVD补丁CODEX版

群星 v1.2升级档+免DVD补丁CODEX版

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:群星
  • 更新时间:
游戏标签: 群星下载   群星   升级档   补丁

游戏介绍

-

补丁说明

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

升级档安装步骤:

1.安装《群星》原版游戏:http://down.ali213.net/pcgame/stellarisiso.html
2.安装本升级档

更新说明:

机翻:

更新V1.2:

###################
# 特征
###################

#重要
*增加防御条约的外交行动,可以让你与另一个帝国的一个防御同盟。
*互不侵犯条约,条约的迁移,支持独立和保证独立性现在外交行动,而不是贸易协议。
*删除大使馆,并与信托取而代之。建立信任随着时间的推移,从有积极的外交条约(如互不侵犯条约或联盟)和高达+100增加的观点。
*联合会现在的战争和新成员投票。
*联合会成员现在给自己的海军能力的联盟,这使得联邦海军容量的20%。
*联邦舰队不再维护成本,但不能超过大小联邦海军能力。
*您现在可以踢联盟和联盟成员的过半数票的行动。
*发送有利的贸易协议(如礼品)现在将高达+100增加其他帝国的意见
*您现在可以设置一个战争哲学的政策。该策略决定您可以使用哪些类型的wargoals
*移除战争经济政策
* Colonzing行星和建设边境哨站现在基于你拥有的最接近系统的距离成本影响
*边境现在开放给大家默认,但可以通过外交行动被关闭。帝国将关闭边境对手默认和堕落的帝国永远开放的边界
*现在幸福是一个线性调节剂,具有50%以上给予50%以下给予处罚的奖金和级别水平
*所有运送武器有其范围增加一倍
*增加外交,舆论,和AI态度地图模​​式。地图模式很容易moddable,更可通过MODS的加入,但它会影响校验
*核心行星现在是核心系统来代替。这意味着你可以定植在同一个系统中的多个行星又不影响软帽。
*流行收到-10%的幸福罚款,而帝国是在进攻战

# 一般
*过量的功率船舶设计获得奖金不多损坏,速度和逃税
*元帅的成就,现在需要100.000联合舰队力量,而不必处理在船战100.000伤害
*联盟和联合会现在可以投票踢的成员。投票表决成功,(会员+ 1的50%)需要投赞成票(在4结盟使3名成员,例如)
*舰艇作战计算机行为已更改。攻击行为现在被称为群的行为和防御行为现在被称为炮击行为
*新增游客中心建设和相关技术,提供给Xenophile帝国
*统一建设和相关技术的相加的符号,提供给巫师帝国
*舰队合并已得到改进,应更好地一定船队优先
*太空港现在可以拆除
*在可居住自然美星球修饰作用去除。代替改性剂现在+ 25%影响行星迁移吸引力
*以贡,现在让你保证其独立性10年无成本
*迁移时间变更为迁移速度
*基础道德分歧已经改变和资金的建筑物作了相应调整。它不再是可能避免道德发散由不正常的重组船舶住房
*增加了调控政策奴隶制选项
*增加稳压异种奴隶制的政策选择
*只有集体主义者现在可以奴役自己种
*民船设计与盾牌和盔甲的技术更新
如果在一个系统中最后一个拥有地球上通过战争改变了所有者*边防前哨基地被摧毁
*罢工工艺攻击和移动模式被指控更加群状
*击工艺船计数从4提高到8,并损害了相应的重新调整
*银河野心技术不再为帝国您所接触的调查数据

#新 - 性状
*增加流年特点,通过减少-15寿命的领导者
*新增离经叛道特点,通过+ 15%,增加了职业道德分歧

#新 - Wargoals
*使支路:现在可以采取支流战争。支流有一个对象类型,支付他们的能源信用和矿产收入的20%,他们的霸主,但不加入他们的霸主的战争,可以自由地声明自己的战争和殖民行星
*放弃星球:如果政策允许清除您可以强制敌人放弃一个星球上,使所有关于持久性有机污染物该行星的过程中
*羞辱:你可以羞辱敌人的帝国,使他们遭受了一段时间的负调节剂,给你的影响力一大块
*开放边界:强制其他帝国开放其边界你10年
*停止暴行:强制其他帝国,禁止奴役和清洗

#新 - 空间游牧民
*游牧民族已经完全重新设计,扩大了游戏中期
*此非玩家阵营沿从银河系的一端到另一,遇到帝国和触发事件

#新 - 外交事件
*某些动作和现在的情况下可能会导致帝国之间的外交事件的事件在游戏中期

#新 - 从派系
*移除旧的奴隶派
*增加了温顺的奴隶派由相对含量奴隶
*温顺的奴隶阵营都有相当温和的支持作用
*温顺的奴隶派系需求调控政策奴隶制
*增加了不满者奴隶做派奴隶不快最多
*不满者奴隶阵营都有相当苛刻的支持作用,indluding帝国范围内的叛乱
*不满者奴隶派系要求自由所有的奴隶
*增加了解放派非流行音乐的奴隶
*解放派增强不满者奴隶
*流行风气的影响而被奴役的时候派流行音乐的加入,并决定“大棒”给他们一段时间
*奴役流行两派之间移动,不满奴隶向着不满者引力的奴隶

###################
#平衡
###################

# 一般
*基础幸福从60%降低到50%
*所有流行现在有10%的基战争的幸福
*紧急FTL冷却时间从12到30天增加
*行星类两步从物种的主要类型中删除的宜居宜从20%提高到40%
*战斗后上将事件的几率降低由5倍发射
*领导人将不再练级了获得任何额外的特性,如果他们已经有了3个或更多
*新生成的持久性有机污染物现在更倾向于把他们的道德来自同一物种的持久性有机污染物
*从该Ransomeers事件标尺救主修改时间已经从100年缩短到5年
*从虚空晴朗事件大设计修改不再是永久性的,现在给+ 10%幸福20年
*宣传诏书,现在每个人都可以使用。狂热的集体主义以前使用它阻止
*矿物胁迫效应从-33%上升到50%,现在也影响速度的研究
*能源信用赤字的效果从-33%上升到-50%,目前还-50%会影响机器人的输出
对幸福感*彗星明眼人事件的影响从+15%/缩小 - 15%至+10%/ - 10%
*迁移条约不再影响流行幸福
对幸福感*崇洋媚外的效果由75减少
*边防前哨矿成本从100增加到200
*边境哨站维护成本从2提高到3

#伦理
*一般来说,狂热的版本现在3倍,比非狂热道德更强

狂热的个人主义者
*能源信用输出+ 20%降至+ 15%

个人主义者
*能源信用输出从10%降低到+ 5%的
*奴隶制公差-50%降至-33%

集体主义狂热
*食品的要求从10%提高到15%

集体主义
*奴公差为+ 50%上升到+ 100%

狂热排外
*仇外从20%降至15%
*竞争对手影响增益从+ 50%提高到+ 75%

排外
*排外从10%降低到5%
*异己奴公差为+ 50%上升到+ 100%

狂热Xenophile
*仇外心理-20%降至-15%
*联盟的影响成本的效果去除
*最大大使馆去除效果
*(NEW)外交影响成本降低75%
*(NEW)竞争对手的影响增益降低75%

Xenophile
*仇外心理-10%降低到5%
*联盟的影响成本的效果去除
*最大大使馆去除效果
*(NEW)外交影响成本降低25%
*(NEW)竞争对手的影响增益减少25%

狂热的军国主义
*军损伤作用去除
*(NEW)最大竞争增加3
*(NEW)船舶伤害提高10%
*(NEW)信托增速降低60%

军国主义者
*战争幸福+ 5%提高到10%
*军损伤作用去除
*(NEW)最大竞争增加1
*(NEW)船舶伤害提高3%
*(NEW)信托增速降低20%

狂热和平主义者
*需求增长去除效果
*军损伤作用去除
*战争幸福-20%降至-15%
*(NEW)和平幸福同比增长15%
*(NEW)最大竞争降低3(不能有对手)
*(NEW)信托增速同比增长75%

和平主义者
*需求增长去除效果
*军损伤作用去除
*战争幸福-10%降低到5%
*(NEW)和平幸福增加+ 5%
*(NEW)最大竞争减少了1
*(NEW)信托增速提高25%

狂热巫师
*幸福去除效果
*(NEW)伦理发散减少-30%
*(NEW)增长要求由15%降低

巫师
*幸福去除效果
*(NEW)伦理发散减少10%
*(NEW)增长的要求由5%降低

狂热的唯物主义
*物理与工程学会输出+ 10%至+ 15%增加

#特点
*非自适应特质特质点数成本从-1变为-2
*非常强的特质特质点成本从4到3减
*弱特征现在也减少5%的矿物产量
*关于领导寿命尊者性状的影响从120到90降低

#修饰符
*有关负责人寿命青春精英改良剂的效果,从+25到+10年缩短
对幸福*青春人民修饰效果+ 5%降至3%
对幸福感*自然美地球修改效果从15%降低到+ 5%

# 组件
*从80到120增加罢工工艺的参与范围
*击工艺重建速度从1提高每月4元不等
*所有的激光武器有他们的护甲穿透由50%降低到33%
*等离子武器有他们的护甲穿透从100%降低到75%
*多数弹武器对付现在+ 15%伤害与盾
*赫尔点晶铸造电镀效果降低25%

小红激光
*精度从82%提高到90%

中等红光
*精度从80%提高到85%

大红色激光
*最大的伤害从41提高到43
*精度从75%提高到80%

小蓝激光
*最大的伤害从12到11降低
*精度从82%提高到90%

中蓝色激光
*精度从80%提高到85%

大蓝激光
*最大的伤害从47个增加到48个
*精度从75%提高到80%

小型UV激光
*最大的伤害从13到12个减少
*精度从82%提高到90%

中型UV激光
*最大的伤害从27到26降低
*精度从80%提高到85%

大型紫外激光器
*最大的伤害从57提高到56
*精度从75%提高到80%

小型激光XRAY
*最大的伤害从15到13降低
*精度从82%提高到90%

中型激光XRAY
*最大的伤害从31日至30减少
*精度从80%提高到85%

大型激光XRAY
*最大的伤害从66提高到63
*精度从75%提高到80%

小型γ激光
*最大的伤害从16到14降低
*精度从82%提高到90%

中等伽马激光器
*最大的伤害从36到33降低
*精度从80%提高到85%

较大的伽玛激光
*最大的伤害从76提高到71
*精度从75%提高到80%

粒子兰斯
*护甲穿透从100%降低到75%

兰斯的Tachyon
*护甲穿透从100%降低到75%

大融合导弹
*最大的伤害从55%上升到57

中反物质导弹
*最大的伤害从33提高到34

大型反物质导弹
*最大的伤害从62提高到65

中量子导弹
*最大的伤害从37提高到39

大型量子导弹
*最大的伤害从68提高到72

中等掠夺者导弹
*最小的伤害从24提高到25

大掠夺者导弹
*损害的[48〜80]增加到[50〜83]

哨兵点防御
*精确度从40%降低到20%
* 8〜10个增加到

障碍点防御
*精度从40%降低到30%
* 8〜10个增加到

守护点防御
* 8〜10个增加到

#资源
*加倍Garanthium矿石,Lythuric煤气,蒸气非政府环保组织,Teldar晶体,Pitharan灰尘,Orillium矿石和天然气Satramene的产卵率

#游​​戏结束危机
*游戏结束危机舰队现在显著强硬
*游戏结束现在危机发生后平均的Prethoryn和天灾的不假思索最早露面至少50年被延迟相比1.1
*异次元侵略者现在将加强更积极
*异次元侵略者门户网站有它的基础赫尔点三倍

#政府
*民主政府曾当选条件提高到10年

军事共和国
*船舶保养效果去除
*战争幸福去除效果
*军保养-10%提高到20%
*(NEW)陆军伤害提高10%
*(NEW)军事站建设成本降低15%
*(NEW)军事站造成的伤害提高10%

武术Demarchy
*船舶保养效果去除
*战争幸福去除效果
*军保养-20%提高到40%
*(NEW)陆军伤害提高20%
*(NEW)军事站建设成本降低30%
*(NEW)军事站造成的伤害提高20%

军政府
*船舶建造成本的效果去除
*(NEW)船舶保养减少5%
*(NEW)海军上将级开始每增加1

有序军政
*船舶建造成本的效果去除
*(NEW)船舶保养减少10%
*(NEW)海军上将级开始增加2

军事独裁
*船舶保养effet删除
*海军力量从效果+ 20%降至10%
*(NEW)船舶建造成本降低10%
*(NEW)之争的影响增益提高25%

武术帝国
*船舶保养effet删除
*海军力量从效果+ 40%降低至+ 20%
*(NEW)船舶建造成本降低20%
*(NEW)之争的影响增益提高50%

神权共和国
*伦理发散效果去除
*核心系统去除效果
*(NEW)幸福增加了​​5%
*(NEW)粮食需求减少10%

超越共和国
*伦理发散效果去除
*核心系统去除效果
*(NEW)幸福增加10%
*(NEW)粮食需求减少20%

政教合一的寡头
*伦理发散效果去除
*领袖的影响成本的效果去除
*(NEW)负责人寿命增加了20年,
*(新)移民安置成本降低15%

超越寡头
*伦理发散效果去除
*领袖的影响成本的效果去除
*(NEW)负责人寿命增加了40年
*(新)移民安置成本降低30%

神圣的使命
*容忍奴隶制去除效果
*安置成本效果去除
*(NEW)上谕影响成本降低15%
*(NEW)上谕持续时间增加15%
*(NEW)伦理发散减少10%

超越帝国
*容忍奴隶制去除效果
*安置成本效果去除
*(NEW)上谕影响成本降低30%
*(NEW)上谕持续时间增加30%
*(NEW)伦理发散降低20%

直接民主
*核心系统去除效果
*(NEW)幸福增加了​​5%
*(NEW)领袖经验值获得增加15%

潜意识共识
*核心系统去除效果
*(NEW)幸福增加10%
*(NEW)领袖经验值获得提高30%

豪强争霸
*测量速度的效果去除
*(NEW)研究站的成本降低25%

神经网络管理
*测量速度的效果去除
*(NEW)研究站的成本降低50%

道德民主
*幸福去除效果
*(NEW)负责人池增加1
*(NEW)帝国领袖上限提高1
*(NEW)核心系统增加了2

和平主义的民主
*幸福去除效果
*(NEW)负责人池增加2
*(NEW)帝国负责人章增加2
*(NEW)核心系统增加了4

和平Beaurocracy
*负责人池去除效果
*领袖的影响成本的效果去除
*帝国领袖帽去除效果
*(NEW)核心系统增加了5

和平主义的受保护
*负责人池去除效果
*领袖的影响成本的效果去除
*帝国领袖帽去除效果
*(NEW)核心系统增加了10

开明君主制
*敕的持续时间从+ 25%降低到+ 15%
*敕消耗从25%降低到15%
*核心系统由+1增加到+2

和平主义的君主制
*敕的持续时间从+ 50%降低至+ 30%
*敕消耗从50%降低到30%
*核心系统从+2增加到+4

间接民主
*领袖的影响成本从10%减少到15%

民主乌托邦
*领袖的影响成本从10%减少到30%

财阀寡头
*(NEW)暗挖车站建设成本降低25%

兆丰公司
*(NEW)暗挖车站建设成本降低50%

豪强帝国
*容忍奴隶制去除效果
*(NEW)建筑施工成本降低15%

星际帝国
*容忍奴隶制去除效果
*(NEW)建设工程造价降低30%

#技术
*资料库上行链路基本费用为900〜240减
*改进的资料库上连基地降低成本从1800年至900
*专业战斗计算机基本费用从480到360降低
*扩展作战算法基地降低成本1500年至1200年
* AI控制的殖民地船舶基本费用从1200减少到900
*自我感知殖民地船舶基本费用从1800减少到1500
*自我意识的逻辑基础成本降低1200〜900

# 单位
*殖民地运送矿泉水的成本现在取决于组件和不再是静态的
*私人殖民地船舶现在的价格殖民地船50%,但在能源信用
*私人殖民地运送成本,现在取决于组件和不再是静态的

#战争

###################
#AI
###################

#杂项
* AI帝国将开始随着时间的推移取缔AI机器人一定的危机期间,
* AI帝国不再选择“的对话,只是”外交事件的事件选项
*修正AI殖民圣洁的世界尽管没有实力解决堕落帝国保护他们在某些情况下
*修正了一个人工智能不会升级联盟舰队
*人工智能现在创建联合船舶自动生成的设计
*现在的人工智能建立联合舰队
* AI将在游戏结束危机的开放边界
*人工智能现在拆除非众生的机器人,如果他们失业
* AI如果失业率存在不再建造机器人或流行将失业
* AI和部门立即升级的军事台
*修正了如果有已经在帝国存在一个最大级别的航天发射场的AI不会升级太空港
*人工智能现在将取消后续订单舰队如果目标舰队的系统有更多的hostiles比他们能承担
*修正了AI建造一支新军的时候没有选择与伤害最高的物种中的错误

#行业
*现在行业应该建立并适当处理特殊的建筑物(如+幸福楼)
*部门人工智能现在将中止航天发射场建设如果hostiles都在附近
*所有部门现在将军民共建站
*修正了可能导致该行业AI有时不建造建筑物错误
*修正了一个玩家可以到部门和部门给予的资源可以存储超过上限的资源
*修正了一个部门试图通过一个行星,它的帝国已被建站打造站的错误

#外交
*如果您否决他们的建议,并可能保持联盟或试图踢你AI盟友现在将被打破
* AI是现在比较少的自私选择wargoals时

#END游戏危机
*帝国危机更积极和电脑控制器帝国的Prethoryn应对天灾更积极

###################
# 用户界面
###################

*当殖民星球,玩家现在propmpted命名的殖民地。的名称默认情况下建议。
*武器不能回避现在正确标记
*增加了ALT + B快捷键在游戏中打开帮助浏览器
*政府鉴于继承人肖像不再错误地偏移
*在地球视图攻击一般肖像不再错误地偏移
*安置认为,多人游戏大厅和基因改造的肖像画不再错误地偏移
*“完成的建造队列”消息,现在只能触发空间端口直接控制系统
*外交视图现在显示你正在与之通信的国家领导人的名字,种类和特点
*现在可以看到关于帝国在外交地位具有信息战
*您现在能看到你从你的科​​目有多少矿产收获,你付出多少为主题
*不再可能解雇一个联盟投票消息
*修正了,所以你得到一些描述性的文字为联盟投票的消息
*实施了外交地位,其中列出每个人都保证了国
*军队和舰队建设现在进入地球鉴于assocatied标签时,会自动打开
*修正,让你得到一个上下文菜单时,右键单击系统,同时车队在FTL
*电源在船舶设计,现在显示为绿色,如果你有多余的电力,红色的,如果你有过少
*建筑可以升级,但你缺乏资源立即升级显示一个灰色箭头升级
*船舶观点正拖能够通过标题行
隐藏在银河*鉴于现在去一路向左
*银河视图中选择帝国政府类型不再重叠的创始人物种伦理
隐藏在*帝国鉴于现在去一路向左
在外交鉴于*信任状态现在有一个背景,并像其他元件对准
*打开和关闭边界的外交行动,现在显示即使没有点击,由于访问控制
*外交外交行动,现在的排序基于可能性

###################
#用户改装
###################

#杂项。
*浏览器基本URL现在设置的定义,而不是硬编码
*修正使布尔效果不好的接收值时,打印到错误日志
*修正使fallen_empire_initializers.txt脚本使用效果而不是引用last_created_fleet的
*增加了一个set_graphical_culture检查,以确保图形文化存在
*修正所以写不支持的变量时create_ship效果报告错误
*增加了一个错误时,set_owner不能评价一个国家
*修正使变量不create_fleet和set_location影响阅读报告为意外
*增加了新的定位促销
*在SpeciesScope增加了新的定位功能; GetNamePlural,的getclass,GetClassPlural,GetNameInsult,GetNamePluralInsult,GetNameCompliment,GetNamePluralCompliment,GetSpawnName,GetSpawnNamePlural,GetOrganName,GetMouthName,GetRandomSpeciesSound
*在LeaderScope增加了新的定位功能:GetRulerTitle
*修正了random_owned_fleet效果的问题
*增加every_owned_fleet作用,以补充random_owned_fleet
*实施了guarantee_country效果
*当失败的改进,以begin_event_chain打印更多的错误和加载顺序的独立性
*修正以便create_species效果尝试从物种类的隆起版本随机名称列表
* has_​​established_communications = {谁从=}改为has_established_communications =从一致性
*修正以使create_pop效果使用适当的事件目标指定风气
*实现set_closed_borders效果,如果一个国家的边界​​设置开/闭走向另一个国家
*新增every_subject,random_subject效果
*为can_control_access_for说明现在显示的原因
*增加了一个影响变量create_country效果,这应改为使用引用last_created_country的
*实现了create_fleet效果变量,而是应该立即使用引用舰队使用last_created_fleet后
*增加了effectButtonType支持容器窗口
*实施了“on_planet_surveyed”的OnAction
*统一,使得资啪啪触发方式相同的效果产生
*新增clear_resources效果
*新增set_species_homeworld效果
*修正使布尔效果不好的接收值时,打印到错误日志
*新增支持能够使用的权重来决定如何AI建立建筑
*清洗效果现在居然清除所有持久性有机污染物,以前只清除同种持久性有机污染物在地球的第一个弹出
*改进如何船的数据可以在国家类型编写脚本

#触发器
*添加继承人= YES到kill_leader = {类型=尺}效果现在会杀了继承人,而不是统治者
*增加脚本触发“is_robot”检查是否弹出是非知觉的机器人
*新增calc_true_if触发
*增加触发has_spaceport_construction
*增加触发is_researching_technology
*新增is_subject和is_overlord触发器
*新增any_subject触发
* is_same_species现在比较两个物种的身份
*增加is_exact_same_species工作方式类似于用来工作is_same_species
*在国家法令并不总是躲在法令修正了一个问题的潜在诱因
*添加矿物质> <=触发
*更新了一些trigger_docs文档

###################
#性能
###################

*修正了可与大部门发生的一档
*在派系改进的性能查看
*舰队视图性能改进
*在部门AI的每月更新改进的性能
在AI计算*小的改进

###################
# Bug修复
###################

*领袖的死亡机会提示现在显示正确的非标准寿命领袖
*修正了某些情况下,技术研究会前在科技队列专项项目结束了,造成了一些奇怪的问题
*修正这样的情况下日志条目提示特殊项目的进度显示正确的值
*修正了,所以你得到鼠标悬停效果“的轨道上图/”停止局面日志跟踪“按钮
*修正了部门大纲会员图标会闪烁,当名单被重建
*修正了在那里大纲一体化将不断地创建/删除
*保存游戏现在将保存在同一文件夹,因为他们从哪里下载
*修正了一个random_planet_within_border影响将范围为无效行星
*取消建设不存在太空港时,修正了崩溃
*修正所以,除非你结盟,或在战争中,你不能别人境内军民共建站
*哨兵国家的固定众人的Prethoryn天灾危机期间产卵
*“变心”群体事件和异种集成技术的权重不再指望非众生的机器人外来持久性有机污染物
*“鬼脸”反常现象将不再导致过大的适合居住的行星
*“封存舰队”事件将不再产生一个车队被永久在行动中失踪
*修正所以诏书“大师的教诲:战国”正确授予大10%海军力量
*可不再扮演银河系的废奴主义者,解放你没有自己的持久性有机污染物的行星
*清除工具提示现在给机器人的正确信息
*游戏安装过程中物种名单不再在动画开始
*修正了一个边缘的情况下,其中一个派系国民党将寻求遣返它已经属于帝国
*修正了一个坏存款瓷砖结束了问题,也提出了秘技修复来修复打破以往游戏存档
*修正了,所以你不能别人境内建立边境哨站
*修正这样的附庸不能给你的边界,如果他们的霸主已经关闭边界对你
*修正舰队命令按钮和领导者在屏幕之外有足够庞大的舰队和高比例的用户界面
*鉴于星球现在UI缩放正确扩展
*修正了colonzation和瓦拦截技术,可重复的技术人员,而不是自己的高科技群体后加权不正确的错误
*随机生成的物种将不再有特点的一个负和
*您现在收到通知时,其他国家留下您的联盟或联合会
*改变政府从一个君主制到另一不再杀死你的继承人
*危机的国家和堕落的帝国现在计入征服胜利,必须销毁,可以实现之前(如果他们在地图上存在)
*对一国盾右击现在居然去家园,而不是家居系统
*现在可以正确地看到原始部落的帝国舰队的健康,如果他们是传感器的范围之内
*堕落的帝国不应该再试图再次联系他们的帝国已经与通信
*修正机器人啪啪加入AI起义时尚未完全成长
*修正CTD有关罢工打死载体工艺
*流行音乐将不再反对他们的物种基因操作版本排外
*修正使滞留在FTL车队会去MIA,如果他们没有路径返回到他们的帝国
*修正了一个安置屏幕没有显示出所有的行星
*修正了一个玩家无法在战争中投降的错误
*帝国独特的建筑正在摧毁改变所有者时,如果车主已经有该类型的建筑物
*重新组合船舶收容所现在正确地从行星中删除,而不业主
*修正了一个船舶设计师没有添加盔甲和盾牌一些船型
*修正了一个可能的船舶被困在战斗中两个站之间的错误
*修正结束一场战争结束非战争有关的职业中的错误
*修正了一个失去入侵之后,消息被发送到主人,而不是控制器的一个bug

###################
#图形
###################

*在太阳能系统中使用的星系背景取决于银河​​系恒星和恒星的位置的类型改变现在
*光环效应现在应该稍微小一点,少侵扰
*修正了一个枪会旁边Arthropoid希望断路器驱逐舰部分浮动
*修正了一个哺乳动物的画像将有黑色方块的眼睛
*修正了一个问题,即禽流画像没有眼睛

原文:

Update v1.2:

###################
# Features
###################

# Important
* Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
* Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
* Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
* Federations now vote on wars and new members.
* Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
* Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
* You can now kick alliance and federation members with a majority vote action.
* Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
* You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
* Removed War Economy policy
* Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
* Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
* Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
* All Ship Weapons have had their range doubled
* Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
* Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
* Pops receive a -10% happiness penalty while the empire is in an offensive war

# General
* Ship Designs with excess power gain a small bonus to damage, speed and evasion
* Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
* Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
* Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
* Added Visitor Center building and associated technology that is available to Xenophile empires
* Added Symbol of Unity building and associated technology that is available to Spiritualist empires
* Fleet merging has been improved and should prioritize certain fleets better
* Spaceports can now be dismantled
* Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
* Taking a Tributary now makes you guarantee their independence for 10 years without cost
* Migration Time was changed into Migration Speed
* Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
* Added Regulated Slavery policy option
* Added Regulated Xeno Slavery policy option
* Only Collectivists can now enslave their own species
* Civilian Ship designs are updated with shields and armor technologies
* Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
* Strike Craft attack and movement pattern was charged to be more swarm-like
* Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
* Galactic Ambitions technology no longer provides Survey Data for empires you have contacted

#New - Traits
* Added Fleeting trait that reduces leader lifespan by -15
* Added Deviants trait that increases ethic divergence by +15%

# New - Wargoals
* Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
* Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
* Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
* Open Borders: Forces the other Empire to open their borders to you for 10 years
* Stop Atrocity: Forces the other Empire to ban slavery and purging

# New - Space Nomads
* Nomads have been completely reworked and expanded for the mid-game
* This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events

# New - Diplomatic Incidents
* Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game

# New - Slave Factions
* Removed the old Slave faction
* Added the Docile Slaves faction made up of relatively content slaves
* Docile Slaves faction has fairly mild Support Effects
* Docile Slaves faction demands Regulated Slavery policy
* Added the Malcontent Slaves faction made up of unhappy slaves
* Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
* Malcontent Slaves faction demands freedom for all slaves
* Added Emancipation faction for non-slave Pops
* Emancipation faction strengthens the Malcontent Slaves
* Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
* Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves

###################
# Balance
###################

# General
* Base Happiness reduced from 60% to 50%
* All Pops now have a base War Happiness of -10%
* Emergency FTL cooldown increased from 12 to 30 days
* Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
* Reduced chance of post-combat Admiral events firing by a factor of 5
* Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
* Newly spawned pops are now more likely to take their ethics from pops of the same species
* The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
* The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
* Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
* Mineral Deficit effect increased from -33% to -50% and now also affects research speed
* Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
* Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
* Migration Treaties no longer affect Pop Happiness
* Xenophilia effect on happiness reduced by 75
* Frontier Outpost mineral cost increased from 100 to 200
* Frontier Outpost maintenance cost increased from 2 to 3

# Ethics
* In general, fanatic versions are now 3 times as stronger than non-fanatic ethics

Fanatic Individualist
* Energy Credits output reduced from +20% to +15%

Individualist
* Energy Credits output reduced from +10% to +5%
* Slavery Tolerance reduced from -50% to -33%

Fanatic Collectivist
* Food requirement increased from -10% to -15%

Collectivist
* Slavery Tolerance increased from +50% to +100%

Fanatic Xenophobe
* Xenophobia reduced from 20% to 15%
* Rival Influence Gain increased from +50% to +75%

Xenophobe
* Xenophobia reduced from 10% to 5%
* Alien Slavery Tolerance increased from +50% to +100%

Fanatic Xenophile
* Xenophobia reduced from -20% to -15%
* Alliance Influence cost effect removed
* Max Embassies effect removed
* (NEW) Diplomatic Influence Cost reduced by 75%
* (NEW) Rival Influence gain is reduced by 75%

Xenophile
* Xenophobia reduced from -10% to -5%
* Alliance Influence cost effect removed
* Max Embassies effect removed
* (NEW) Diplomatic Influence Cost reduced by 25%
* (NEW) Rival Influence gain is reduced by 25%

Fanatic Militarist
* Army Damage effect removed
* (NEW) Max Rivalries increased by 3
* (NEW) Ship Damage increased by 10%
* (NEW) Trust growth reduced by 60%

Militarist
* War Happiness increased from +5% to +10%
* Army Damage effect removed
* (NEW) Max Rivalries increased by 1
* (NEW) Ship Damage increased by 3%
* (NEW) Trust growth reduced by 20%

Fanatic Pacifist
* Growth Requirement effect removed
* Army Damage effect removed
* War Happiness reduced from -20% to -15%
* (NEW) Peace Happiness increased by +15%
* (NEW) Max Rivalries reduced by 3 (cannot have rivals)
* (NEW) Trust growth increased by 75% 

Pacifist
* Growth Requirement effect removed
* Army Damage effect removed
* War Happiness reduced from -10% to -5%
* (NEW) Peace Happiness increased by +5%
* (NEW) Max Rivalries reduced by 1
* (NEW) Trust growth increased by 25%

Fanatic Spiritualist
* Happiness effect removed
* (NEW) Ethics Divergence reduced by -30%
* (NEW) Growth Requirement reduced by -15%

Spiritualist
* Happiness effect removed
* (NEW) Ethics Divergence reduced by -10%
* (NEW) Growth Requirement reduced by -5%

Fanatic Materialist
* Physics, Society and Engineering output increased from +10% to +15%

# Traits
* Nonadaptive trait Trait Points cost changed from -1 to -2
* Very Strong trait Trait Point cost reduced from 4 to 3
* Weak trait now also reduces mineral output by 5%
* Venerable trait effect on leader lifespan reduced from 120 to 90

# Modifiers
* Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
* Youthful People modifier effect on Happiness reduced from +5% to +3%
* Natural Beauty planet modifier effect on happiness reduced from +15% to +5%

# Components
* Increased the engagement range of strike craft from 80 to 120
* Strike Craft rebuild speed improved from 1 per month to 4 per month
* All Laser Weapons have had their armor penetration reduced from 50% to 33%
* Plasma Weapons have had their armor penetration reduced from 100% to 75%
* Most Projectile Weapons now deal +15% damage vs. Shields
* Crystal-Forged Plating effect on Hull Points reduced by 25%

Small Red Laser
* Accuracy increased from 82% to 90%

Medium Red Laser
* Accuracy increased from 80% to 85%

Large Red Laser
* Max damage increased from 41 to 43
* Accuracy increased from 75% to 80%

Small Blue Laser
* Max damage reduced from 12 to 11
* Accuracy increased from 82% to 90%

Medium Blue Laser
* Accuracy increased from 80% to 85%

Large Blue Laser
* Max damage increased from 47 to 48
* Accuracy increased from 75% to 80%

Small UV Laser
* Max damage reduced from 13 to 12
* Accuracy increased from 82% to 90%

Medium UV Laser
* Max damage reduced from 27 to 26
* Accuracy increased from 80% to 85%

Large UV Laser
* Max damage increased from 57 to 56
* Accuracy increased from 75% to 80%

Small XRAY Laser
* Max damage reduced from 15 to 13
* Accuracy increased from 82% to 90%

Medium XRAY Laser
* Max damage reduced from 31 to 30
* Accuracy increased from 80% to 85%

Large XRAY Laser
* Max damage increased from 66 to 63
* Accuracy increased from 75% to 80%

Small Gamma Laser
* Max damage reduced from 16 to 14
* Accuracy increased from 82% to 90%

Medium Gamma Laser
* Max damage reduced from 36 to 33
* Accuracy increased from 80% to 85%

Large Gamma Laser
* Max damage increased from 76 to 71
* Accuracy increased from 75% to 80%

Particle Lance
* Armor penetration reduced from 100% to 75%

Tachyon Lance
* Armor penetration reduced from 100% to 75%

Large Fusion Missiles
* Max damage increased from 55 to 57

Medium Antimatter Missiles
* Max damage increased from 33 to 34

Large Antimatter Missiles
* Max damage increased from 62 to 65

Medium Quantum Missiles
* Max damage increased from 37 to 39

Large Quantum Missiles
* Max damage increased from 68 to 72

Medium Marauder Missiles
* Min damage increased from 24 to 25

Large Marauder Missiles
* Damage increased from [48 to 80] to [50 to 83]

Sentinel Point-Defense
* Accuracy reduced from 40% to 20%
* Range increased from 8 to 10

Barrier Point-Defense
* Accuracy reduced from 40% to 30%
* Range increased from 8 to 10

Guardian Point-Defense
* Range increased from 8 to 10

# Resources
* Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas

# End Game Crisis
* End-Game Crises fleets are now significantly tougher
* End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
* Extradimensional Invaders will now reinforce more aggressively
* Extradimensional Invader Portal has had its base Hull Points tripled

# Governments
* Democratic governments have had their election terms increased to 10 years

Military Republic
* Ship Upkeep effect removed
* War Happiness effect removed
* Army Upkeep increased from -10% to -20%
* (NEW) Army Damage increased by 10%
* (NEW) Military Station build cost reduced by 15%
* (NEW) Military Station damage increased by 10%

Martial Demarchy
* Ship Upkeep effect removed
* War Happiness effect removed
* Army Upkeep increased from -20% to -40%
* (NEW) Army Damage increased by 20%
* (NEW) Military Station build cost reduced by 30%
* (NEW) Military Station damage increased by 20%

Military Junta
* Ship build cost effect removed
* (NEW) Ship Upkeep reduced by 5%
* (NEW) Admiral starting level increased by 1

Ordered Stratocracy
* Ship build cost effect removed
* (NEW) Ship Upkeep reduced by 10%
* (NEW) Admiral starting level increased by 2

Military Dictatorship
* Ship Upkeep effet removed
* Naval Capacity effect reduced from +20% to +10%
* (NEW) Ship build cost reduced by 10%
* (NEW) Rivalry Influence Gain increased by 25%

Martial Empire
* Ship Upkeep effet removed
* Naval Capacity effect reduced from +40% to +20%
* (NEW) Ship build cost reduced by 20%
* (NEW) Rivalry Influence Gain increased by 50%

Theocratic Republic
* Ethics Divergence effect removed
* Core Systems effect removed
* (NEW) Happiness increased by 5%
* (NEW) Food Requirement reduced by 10%

Transcendent Republic
* Ethics Divergence effect removed
* Core Systems effect removed
* (NEW) Happiness increased by 10%
* (NEW) Food Requirement reduced by 20%

Theocratic Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 20 years
* (NEW) Resettlement Cost reduced by 15%

Transcendent Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 40 years
* (NEW) Resettlement Cost reduced by 30%

Divine Mandate
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 15%
* (NEW) Edict duration increased by 15%
* (NEW) Ethics Divergence reduced by 10%

Transcendent Empire
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 30%
* (NEW) Edict duration increased by 30%
* (NEW) Ethics Divergence reduced by 20%

Direct Democracy
* Core Systems effect removed
* (NEW) Happiness increased by 5%
* (NEW) Leader Experience Gain increased by 15%

Subconscious Consensus
* Core Systems effect removed
* (NEW) Happiness increased by 10%
* (NEW) Leader Experience Gain increased by 30%

Despotic Hegemony
* Survey Speed effect removed
* (NEW) Research Station cost reduced by 25%

Neural Network Administration
* Survey Speed effect removed
* (NEW) Research Station cost reduced by 50%

Moral Democracy
* Happiness effect removed
* (NEW) Leader Pool increased by 1
* (NEW) Empire Leader Cap increased by 1
* (NEW) Core Systems increased by 2

Irenic Democracy
* Happiness effect removed
* (NEW) Leader Pool increased by 2
* (NEW) Empire Leader Cap increased by 2
* (NEW) Core Systems increased by 4

Peaceful Beaurocracy
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 5

Irenic Protectorate
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 10

Enlightened Monarchy
* Edict duration reduced from +25% to +15%
* Edict cost reduced from -25% to -15%
* Core Systems increased from +1 to +2

Irenic Monarchy
* Edict duration reduced from +50% to +30%
* Edict cost reduced from -50% to -30%
* Core Systems increased from +2 to +4

Indirect Democracy
* Leader Influence cost reduced from -10% to -15%

Democratic Utopia
* Leader Influence cost reduced from -10% to -30%

Plutocratic Oligarchy
* (NEW) Mining Station build cost reduced by 25%

Mega Corporation
* (NEW) Mining Station build cost reduced by 50%

Despotic Empire
* Slavery Tolerance effect removed
* (NEW) Building construction cost reduced by 15%

Star Empire
* Slavery Tolerance effect removed
* (NEW) Building construction cost reduced by 30%

# Technology
* Databank Uplinks base cost reduced from 900 to 240
* Improved Databank Uplinks base cost reduced from 1800 to 900
* Specialized Combat Computers base cost reduced from 480 to 360
* Extended Combat Algorithms base cost reduced from 1500 to 1200
* AI-Controlled Colony Ships base cost reduced from 1200 to 900
* Self-Aware Colony Ships base cost reduced from 1800 to 1500
* Self-aware Logic base cost reduced from 1200 to 900

# Units
* Colony Ship mineral cost now depends on components and is no longer static
* Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
* Private Colony Ship cost now depends on components and is no longer static

# War

###################
# AI
###################

# Misc
* AI Empires will start outlawing AI Robotics over time during a certain Crisis
* AI Empires no longer pick "dialogue-only" event options in diplomatic events
* Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
* Fixed a bug where the AI would not upgrade federation fleets
* AI now creates auto-generated designs for federation ships
* AI now builds federation fleets
* AI will open borders during end-game crises
* AI now dismantles non-sentient robots if they are unemployed
* AI no longer build robots if unemployment exists or pop would be unemployed
* AI and sectors now upgrade military stations
* Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
* AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
* Fixed a bug where AI didn't choose the species with highest damage when building a new army

# Sector
* Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
* Sector AI will now abort spaceport construction if hostiles are nearby
* All sectors will now build military stations
* Fixed a bug that could cause the sector AI to sometimes not build buildings
* Fixed a bug where player could give resources to sectors and sectors could store resources over cap
* Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by

# Diplomacy
* AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
* AI is now less selfish when selecting wargoals

#End Game Crises
* Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge

###################
# User Interface
###################

* When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
* Weapons that cannot be evaded are now properly labeled
* Added ALT+B shortcut for opening the help browser in-game
* Heir portrait in government view is no longer offset incorrectly
* Attacking general portrait in planet view is no longer offset incorrectly
* Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
* "Construction queue completed" message now only triggers for space ports in directly controlled systems
* Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
* Now possible to see information about the wars empires are having in diplomatic status
* You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
* No longer possible to dismiss an alliance vote message
* Fixed so you get some descriptive text for alliance vote messages
* Implemented a diplomacy status which lists everyone guaranteeing the country
* Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
* Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
* Power in a ship design is now shown as green if you have excess power, and red if you have too little
* Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
* Ship view is now drag-able by the header line
* Galaxy view now goes all the way to the left when hiding
* Galaxy view selected empire government type no longer overlaps the founder species ethics
* Empire view now goes all the way to the left when hiding
* Trust status in diplomacy view now has a background and is aligned like the other elements
* Open and Close Borders diplomatic action is now shown even if not clickable due to access control
* Diplomatic actions in diplomacy now sort based on possibility

###################
# User modding
###################

# Misc.
* Browser base URL is now set in defines instead hard-coded
* Fixed so that boolean effects print to the error log when receiving bad values
* Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
* Added a check for set_graphical_culture to make sure the graphical culture exists
* Fixed so that create_ship effect reports errors when writing unsupported variables
* Added an error for when set_owner fails to evaluate a country
* Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
* Added new localization promotions
* Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
* Added new localization function in LeaderScope: GetRulerTitle
* Fixed an issue with random_owned_fleet effect
* Added every_owned_fleet effect to complement random_owned_fleet
* Implemented a guarantee_country effect
* Improved the begin_event_chain to print more errors when failing and load order independence
* Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
* has_established_communications = { who = from } was changed to has_established_communications = from for consistency
* Fixed so that the create_pop effect uses a proper event target for specifying ethos
* Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
* Added every_subject, random_subject effects
* Description for can_control_access_for now shows reasons why
* Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
* Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
* Added support for effectButtonType in container windows
* Implemented a "on_planet_surveyed" onaction
* Unified so that owned pops trigger is generated in the same way as the effect
* Added clear_resources effect
* Added set_species_homeworld effect
* Fixed so that boolean effects print to the error log when receiving bad values
* Added support to be able to use weights to decide how the AI builds buildings
* Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
* Improved how ship data can be scripted in country types

# Triggers
* Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
* Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
* Added calc_true_if trigger
* Added trigger has_spaceport_construction
* Added trigger is_researching_technology
* Added is_subject and is_overlord triggers
* Added any_subject trigger
* is_same_species now compares the identity of the two species
* Added is_exact_same_species that works like is_same_species used to work
* Fixed an issue with the potential trigger in country edicts not always hiding the edicts
* Added minerals ><= trigger
* Updated some trigger_docs documentation

###################
# Performance
###################

* Fixed a stall that could happen with large sectors
* Improved performance in factions view
* Improved performance in fleet view
* Improved performance in Sector AI's monthly updates
* Minor improvements in AI calculations

###################
# Bugfixes
###################

* Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
* Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
* Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
* Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
* Fixed bug where sector outliner members icons would flicker when list is rebuilt
* Fixed bug where where outliner integration would be constantly created/deleted
* Save games will now be saved in the same folder as they where loaded from
* Fixed a bug where random_planet_within_border effect would scope to invalid planets
* Fixed a crash when canceling construction for inexistent spaceports
* Fixed so you can't build military stations within someone elses borders unless you're allied or at war
* Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
* "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
* "Grimacing" anomaly will no longer result in too-large habitable planets
* "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
* Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
* Can no longer play galactic abolitionist and emancipate pops on planets you do not own
* Purge tooltips now give the correct information for robots
* Species list during game setup no longer animates at start
* Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
* Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
* Fixed so you cannot build Frontier Outposts within the territory of others
* Fixed so that vassals cannot give you borders if their overlord has closed borders against you
* Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
* Planet view now scales correctly with UI scaling
* Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
* Randomly generated species will no longer have a negative sum of traits
* You now get notifications when other countries leave your alliance or federation
* Changing government from one monarchy to another no longer kills your heir
* Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
* Right-clicking on a country shield now actually goes to homeworld rather than home system
* Can now properly see health of fleets of uncontacted empires if they are within sensor range
* Fallen Empires should no longer attempt to re-contact empires they already have communications with
* Fixed robot pops joining the AI Uprising when not yet fully grown
* Fixed CTD related to strike craft of killed carrier
* Pops will no longer be xenophobic against gene-manipulated version of their species
* Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
* Fixed a bug where the resettlement screen didn't show all planets
* Fixed a bug where player couldn't surrender in war
* Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
* Reassembled Ship Shelters are now properly removed from planets without owners
* Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
* Fixed a bug where ships could get stuck between two stations in combat
* Fixed a bug where ending a war ended non-war-related occupation
* Fixed a bug where the message after losing an invasion was sent to the owner instead of controller

###################
# Graphics
###################

* The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
* Aura effects should now be slightly smaller and less intrusive
* Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
* Fixed an issue where a mammalian portrait would have black squares as eyes
* Fixed an issue where an avian portrait didn't have eyes

by CODEX

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