银河文明3 v1.03升级档+免DVD补丁CODEX版

银河文明3 v1.03升级档+免DVD补丁CODEX版

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:银河文明3
  • 更新时间:

游戏介绍

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补丁说明

使用说明:

1.解压缩
2.运行update文件夹里的setup.exe安装升级档到游戏目录
3.复制codex文件夹里的文件到游戏目录覆盖
4.开始游戏

更新说明(机翻):

V1.03版:

产品特点

游戏现在还记得像单人游戏地图国会议员和Galaxy设置

现在,您可以添加随机对手进行对战

现在,您可以编辑用户创建的舰船设计

现在,您可以编辑自定义派系

增加了很多新的海盗船和星基地(如果你选择了海盗船风格为您定制阵营,你会得到船舶的整个新行)

增加了2个新的化妆品船件设计自己的船

修复

修正了多人崩溃造成持续发送消息后,比赛结束东道主

转状态机改写解决众多卡住转问题

修正了一个糟糕的铱PREREQ的母星的影响力中心

增加了一些自我修复的代码,因此,如果您正在加载的游戏,一个腐败的对象(无船舰队)比赛继续加载,而不是崩溃

修正了如针对某船厂或母星战被中止,船厂/母星没有重置其战斗信息,因此它认为它仍然在战斗,不能由业主再次袭击或与互动

修正了一个崩溃如果玩家建立在一个殖民地超过32的改进

固定项拖动队列条目时,在地球WND而队列列表是从以前的队列顺序变化是异步处理,通过行星WND执行在列表框中本身立即任何队列顺序的变化,并具有更新可能出现拖horribleness事件处理不尝试重建队列本身(译注:修正了一个导致飞机坠毁地球屏幕上)

修正了一个问题,在那里你可以抢的事件,甚至前一个点击按钮抢在地球范围内WND多次在单圈进行处理,尤其是在一个回合开始

修正了一个抢按钮,如果启用,在同一帧残疾人,实际上可能变成可点击的一瞬间时,最终的目的是为了防止它被点击在所有

修正了崩溃的时候,AI想要放弃的船舶,但没有任何

修正了,你可以尝试从船厂那些没有从船厂方面WND,造成能够在点击之间的更新按钮弹出推射蜱船舶的禁用/启用按钮。

固定缺少经济改善的诠释,他尤尔科技树

固定失踪克莱恩支持模块

修正了一个问题,从工作保持性奖金一些科技股

修正了转按钮启用本身开始转fadey文本“周X”会显示你按下按钮,转右后,然后再次在下一回合开始

修正了一个问题,即从母星“的要求构造”wouldnt工作,如果你过时的基础构造

载入游戏后,修正了一个导致技术专业化有不正确的突出问题

修正了一个导致鼠标滚轮滚动的游戏主画面一侧的行星名单如果停止光标越过队列状态栏的问题

固定太多造成船队崩溃是Ctrl +单击选择

移动所有用户文件到我的文档目录(这将解决权限问题的一些用户已经试图创建运行游戏,并导致症状,如缺少UI或在启动一个崩溃的文件

由具有庞大的舰队质量问题修正预期超过最大值

已解决的问题导致由具有战斗排名大船队超过预期的最高值

修正了创建贸易路线时引起卡住之交的问题

修正了崩溃夷平引起不清理的贸易航线的殖民地后,

修正造成一个挥之不去的选择崩溃夷平殖民地后,

修正了崩溃的阅读外交关系

修正了当自动升级是发生在殖民地队列多人崩溃

修正了当被扑救(通常船也只是被称为“M_”)造成的船舶设计,失去了他们的名字的问题

固定错别字

添加了一个异常处理程序(如果您的游戏崩溃崩溃信息将被自动提交到Stardock公司)

修正了游戏可以耗尽的文字处理,在游戏中后期的一个问题

修复,以保持游戏崩溃的负荷,如果你不具备consola.ttf文件中的字体目录

修正一个可能导致一些游戏被报告给元节

修复了允许游戏加载,如果你有非ASCII字符您的用户名

Foxed一个问题,即在多人舰的升级是免费的

修正了一个不畏多人向上可能导致游戏不同步

修正了行星防御和抵抗的科技树的范围问题

平衡

重新平衡传感器系统的质量的

更新了螺旋星系地图看起来更有机

从15撞到塔莱和的Iconia到16级,让所有起动系统共有16个

UI

下降的范围线强度,使线将永远是可见的,但不能太亮

调整了发射地图和发射强度的质感,使交换材料不会产生井喷

更改启用MODS的选项现在会弹出一个消息,说你必须重新启动游戏,以使更改生效

增加了空间的高科技解锁屏幕上的说明高科技(一些描述不符合)

性能

修正了一个导致快速的战斗,需要很长的时间的问题(也促成匝间长的时间)

更新说明:

Update v1.03:

Features

Game now remembers MP map and galaxy settings like single player

You can now add random opponents to play against

You can now edit user created ship designs

You can now edit custom factions

Added lots of new pirate ships and star bases (and if you select the pirate ship style for your custom faction you will get a whole new line of ships)

Added 2 new cosmetic ship pieces for designing your own ships

Fixes

Fixed a crash in multiplayer caused by the hosts continuing to send messages after game was over

Rewrite of the turn state machine to fix numerous stuck turn issues

Fixed a bad iridium prereq for the starbase influence hub

Added some self-healing code so that if you are loading a game with a corrupt object (a ship without a fleet) the game continues loading rather than crash

Fixed bug where if a battle against a shipyard or starbase was aborted, the shipyard/starbase didn't reset its battle information, so it thought it was still in a battle and couldn't be attacked again or interacted with by the owner

Fixed a crash if the player builds more than 32 improvements on a colony

Fixed entry dragging horribleness that could arise when dragging a queue entry in the planet wnd while the queue list was updating from a previous queue order change being async processed by making the planet wnd execute any queue order changes in the listbox itself immediately, and having the event processing not try to rebuild the queue itself (translation: fixed an issue causing a crash on the planet screen)

Fixed an issue where you could click the rush button in the planet context wnd multiple times in a single turn before even one of the rush events was processed, especially during the start of a turn

Fixed a bug where the rush button, if enabled and disabled in the same frame, could actually become clickable for a split second when ultimately the intention was to keep it from being clickable at all

Fixed a crash when the AI wants to give away a ship but doesn't have any

Fixed bug where you could attempt to eject ships from a shipyard that were not ejectable from the shipyard context wnd, caused by being able to click the button in between update ticks that disable/enable the button.

Fixed missing economic improvements int he Yor tech tree

Fixed missing Krynn support modules

Fixed an issue keeping resistance bonuses from some techs from working

Fixed bug where the turn button enabled itself and the start turn fadey text "Week X" would show up right after you pressed the turn button, and then again at the start of the next turn

Fixed an issue where "request constructor" from a starbase wouldnt work if you obsoleted your base constructor

Fixed an issue causing Tech Specializations to have incorrect highlighting after loading a game

Fixed an issue causing the mousewheel to scroll the planet list on the side of the main game screen to stop if the cursor passed over the queue status bar

Fixed a crash caused by too many fleets being ctrl+click selected

Moved all user files to the my documents directory (this will resolve permission issues some users were having attempting to create the files to run the game and cause symptoms like missing UI or a crash on start

Fixed issues caused by having large fleet mass exceed expected maximums

Fixed issues cause by having the battle ranking for large fleets exceed expected maximums

Fixed an issue causing a stuck turn when creating a trade route

Fixed a crash after razing a colony caused by not cleaning up trade routes

Fixed a crash caused by a lingering selection after razing a colony

Fixed a crash reading relations in diplomacy

Fixed a multiplayer crash when automatic upgrades were happening in colony queues

Fixed an issue that caused ship designs to lost their names when being saves (usually the ship would just be called "M_")

Fixed typos

Added an exception handler (if your game crashes the crash info will be submitted to Stardock automatically)

Fixed an issue where the game could run out of text handles late in the game

Fix to keep the game from crashing on load if you don't have the consola.ttf file in your font directory

Fix that can cause some games from being reported to the Metaverse

Fix to allow the game to load if you have non-ascii characters in your user name

Foxed an issue where ship upgrade in multiplayer were free

Fixed an issue defying the UP in multiplayer could cause the game to get out of sync

Fix scope issues with Planetary defense and resistance in tech trees

Balance

Rebalance of the mass of Sensor systems

Updated the Spiral galaxy map to look more organic

Bumped Thala & Iconia to class 16 from 15, to make all starting systems total 16

UI

Decreased the range line intensity so that the line would always be visible but not too bright

Adjusted the emissive map and emissive texture intensities so that swapping materials won't create blow outs

Changing the Enable Mods option now pops up a message saying you have to restart the game for the change to take effect

Increased the space for tech descriptions on the tech unlocked screen (some descriptions didn't fit)

Performance

Fixed an issue causing quick battle to take a long time (also contributed to long time between turns)

by CODEX

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