银河文明3 v1.01升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

银河文明3 v1.01升级档+游侠原创免DVD补丁(感谢游侠会员thegfw原创提供)

绿色版 Thea 2: The Shattering
  • 补丁类型:升级档
  • 相关游戏:银河文明3
  • 更新时间:

游戏介绍

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补丁说明

使用说明:

1.解压缩
2.复制所有文件到游戏目录覆盖
3.运行游戏

更新说明(机翻):

-RELEASED 5月21日/ 2015-

第一次启动后的补丁银河文明III是活的,把定制派系支持多人,增加了几个Steam成就,和固定高优先级的错误。

即将到来的1.1补丁,因为在未来几周内,将增加除其他事项外蒸汽车间的支持。

为全面的补丁说明见下文,并感谢您的支持!

产品特点

启用自定义派系多人(固定,使这个稳定)

增加了新的Steam成就为:

在尘云/星云调查异常
宣战你有通用转换前
摧毁敌人阵营
使用虫洞
由于Iconians,拿回来的Iconia(在尤尔家园)从尤尔
控制地图上的所有遗物
在一场比赛中调查15异常
由于尤尔,破坏Iconian派
有12个或更多的贸易路线
使用核心破坏入侵10次在一场比赛中
处于5种不同派系战争的同时
赢得一场战斗
摧毁超过15敌船在战斗
销毁超过7海盗基地
解锁所有的慈善思想特质
解锁所有的邪恶意识形态特征
解锁所有的意识形态务实特质

修复

修正了恶毒的矿难事件定植选择(它被赋予+ 50%的增长,而不是50%)

固定在预防中心一个坏邻居的奖金(这是给+ 95%阻力为每个级别!?!)

固定崩溃,如果您在使用瞬移作弊过的越界瓦徘徊

修正了“赢的战役”作弊

修正了一个导致船舶走关闭屏幕的战斗观众一个问题

升级后的万里(音响系统)的版本来解决声音问题和内存泄漏

围绕大厅和恢复会话众多的多人修复

修正了一个问题,即多个同时入侵将显示在结果窗口中的错误信息

在同样的动作攻击一个星球有两个舰队时出现的崩溃

固定崩溃,如果运输试图侵入地球的同时,它加入了一队

固定崩溃,如果你打2仗对一防守者产生了战机,并取消在同一回合首战

修正了一个问题,会导致您不能给予船舶意识形态事件和异常情况,如果你在你的船名单废弃的船舶设计

修正了一个问题,即地球保持在战斗观众纺即使模拟暂停

修正了一个旧的小地图边框周围卡住如果你开始一个游戏内的游戏(唯一明显的,如果你改变了这些2场比赛之间的地图大小)

修正了很多的错字

没有添加任何新的错别字!

修正了可笑的宽屏显示器的问题(我们嘲笑在3000×1080分辨率,直到我们得到了一台显示器上测试它,它看起来相当真棒)

修正了一个问题,即你可以建立无限的资源通过不断建立(当一艘船被设置为不断增进在船厂要求船舶,它需要一个特定的资源,现在检查,如果玩家有足够的资源建立之前,如果不,它就会从船厂的队列中删除,并发出警报/通知玩家,让他们知道)

从竞选将多人游戏时出现的崩溃

修正了转卡住时AI侵入2行星在同一时间

每周固定收益条约不显示在生产子窗口最多

修正了一个让玩家获得和平与AI的情况下(如运动),其中是不允许的和平

固定吉特巴(又名船舶不再扭动的大地图移动时)

修正了动力学加速器正确提振动能武器的范围

修正了飞跃的思想特质(它没有将其殖民地每人奖金+5研究)

固定屏障系统聚焦缺少的图标

修正了一个问题,允许粮食分配是可构建的,而异种灌区已建成

修正了高输出矿业科技股

固定在生物质再顺的prereqs

修正了一个没有被应用于合成生命衰减的问题。衰变就是人口减少,如果你有更多的人比你的人口上限支持的过程。

修正了一个问题,即如果玩家派系力量也足够高,它会溢出和翻转至0,导致AI投降

平衡

取消的改善,现在急于将退还玩家冲的项目,并重新启用按钮,购买的成本。

AI

一般的AI策略的改进

由于AI是给聪明的AI降低奖金

性能

去掉了一些释放级调试

在大地图(计算整个地图海盗路径从AI)主要游戏后期转时间的改进

更新说明:

–RELEASED 05/21/2015–

The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.

The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.

See below for the full patch notes, and thanks for your support!

Features

Enabled Custom Factions in multiplayer (with fixed to make this stable)

Added new Steam achievements for:

Survey an anomaly in a dust cloud/nebula
Declare war before you have Universal Translator
Destroying an enemy Faction
Using a wormhole
As the Iconians, take back Iconia (the Yor homeworld) from the Yor
Control all relics on the map
Survey 15 anomalies in a game
As the Yor, destroy the Iconian faction
Have 12 or more trade routes
Use Core Disruption invasion 10 times in one game
Be at war with 5 different factions at the same time
Win a battle
Destroy more than 15 enemy ships in a battle
Destroy more than 7 pirate bases
Unlock all the Benevolent ideology traits
Unlock all the Malevolent ideology traits
Unlock all the Pragmatic ideology traits

Fixes

Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)

Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)

Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat

Fixed the "Win the Campaign" cheat

Fixed an issue causing ships to go off the screen in the battle viewer

Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks

Many multiplayer fixes around lobbies and restored sessions

Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window

Fixed a crash when attacking a planet with two fleets in the same action

Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet

Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn

Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists

Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused

Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)

Fixed lots of typos

Didn't add any new typos!

Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)

Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)

Fixed a crash when going from the campaign to a multiplayer game

Fixed a stuck turn when the AI invades 2 planets at the same time

Fixed weekly treaty income not showing up in the production sub window

Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed

Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)

Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons

Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)

Fixed the missing icon for Barrier System Focus

Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built

Fixed the High Output Mining techs

Fixed the prereqs on the Biomass Resequencer

Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.

Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender

Balance

Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.

AI

General AI strategy improvements

Reduced bonuses given to the AI due to the AI being smarter

Performance

Removed some release level debug

Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)

by thegfw

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